RY: What about your personal politics? The European stereotype is that you're against American imperialism, but you're making these Tom Clancy games that glorify that. RY: Wait, are you telling me this stuff and expecting it'll get published? I don't want to get you in trouble. We never heard from the publisher because we were insulated from that stuff, so we could do whatever we wanted, almost. MJ: At GRIN, sometimes it was – I probably shouldn't use this word – but it was a little bit of an “anarchy.” If we weren't happy with the level, even though the game was halfway through production, we could just sit for 48 hours and redesign the level from scratch. RY: You say you had more “creative freedom.” What does that mean in the industry? Right now, I work closer with game designers, which is a more controlled production. It was a lot of work, but we had a lot of freedom and control as well. which means “object placement.” Artists created the assets, then I placed and scripted them. He was like, “Well, I tried to play the demo, but it kept on crashing.” They asked him if he had played Ghost Recon and if he knew about the heritage and history and everything. MJ: It was funny – before one of the guys at GRIN started as a level designer, he had an interview with the boss. RY: I was trying to find a demo so I could ask you about it, but I couldn't find it on Steam. MJ: We just got the story from Ubisoft and worked with that, with maybe a few adjustments for our PC version. RY: He doesn't write the plots where, say, Mexican terrorists are trying to kill everyone? Maybe he's just happy to sign his name off on things. RY: Did you ever get to meet Tom Clancy? What's his role on these games? It's very different from Ubisoft's console versions. On the console it was a third-person arcade shooter, but we wanted to keep it more realistic, punishing, and “hardcore,” I guess. Magnar Jenssen: You know, it's one of Tom Clancy's games. Before, he also worked on Ghost Recon: Advanced Warfighter 2 (GRAW2) and Bionic Commando at GRIN, up until the studio's demise. When he isn't raking in all that sweet map-stamp money from arena_offblast for Team Fortress 2, he tinkers with some less profitable but absurdly polished single player Half-Life 2 mods. Of everyone I spoke to, Magnar Jenssen is the only one still actively working in the game industry as a level designer at Avalanche Studios. Six days in fallujah pc game free download download#At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 3 of 7. Six days in fallujah pc game free download series#
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